Trey Tewksbury, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man is typically in his Bellfounder uniform. His auburn hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with lycanthropy at a very young age, Trey has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Optimist. Flaws: Disease. Bonds: Job, Immigrant, Poor. Occupation: Bellfounder
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Ralf Barton, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is dressed in earthy colors with a brown and green handkerchief worn on his right side. His red hair is singed and shortened. He has amber eyes and a brown hat with a green feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a brothel owner, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to human people
Ideals: Joker. Flaws: Ugly, Insomniac, Racist. Bonds: Mentor, Rich. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Minor magic item.
Rolf Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His hair is blonde and very short. He wears an eyepatch.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ploughman arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Ploughman
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp.
Adam Carlyle, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his whip and is in decent physical shape. His silver hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born in the south. Adam was born on a far southern desert where he grew up under the tutelage of his father, an expert Map Maker. He used his abilities to travel the world and help people.
Motivation: Revenge; and many gnolls want him driven away
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Map Maker
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Amber (50 gp).
Drogo Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His red hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Drogo embodies much of what other species detest in the Humans. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Healer, who enjoyed hunting, Drogo was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Bounty Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item.
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