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NPC Generator

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Advanced [show]


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Gardener. He wears his brown hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing music.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He struck the Gardener job and began his own company from there.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Mentor, Job, In love. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Bertram Eastoft, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 13 (+1)16 (+3)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Gunter Burton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His hair is brown and curly. This gray eyed northerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Burton, Male Human Warlock 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright brown suits and hats. His golden hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gilbert was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence, Fighting. Flaws: Insane, Addict, Secretive. Bonds: Rich. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Lindsay, Male Human Sorcerer 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +6, History +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 500 gp. Moss agate (14 gp). Zircon (20 gp). Star ruby (700 gp). 1 Minor magic item.


Social Check DCs


Wymar Snape, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south his family was never financially stable. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Snape, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Charles Clive, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized green coat. He wears a colorful flower in his black hair. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Charles's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Guardian, Religious. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Charles Clive, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)6 (-2) 11 (+0)9 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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