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Advanced [show]


Arnold Easton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, brown cloak. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Religious, Family. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Arnold Easton, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: Peridot (40 gp). Freshwater pearl (15 gp). Freshwater pearl (15 gp). Coral (160 gp).


Social Check DCs


Trym Reed, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is greying and his face has many wrinkles. His eyes are gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Trym Reed, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp. White opal (1400 gp).


Social Check DCs


Trey Remington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trey took refuge in the large cave and found the beat up dagger and armor he uses now. He has achieved small success as a Sailor.

Motivation: He would like to get married and retire; and he has a crush on the local ploughman

Ideals: Disciplined. Flaws: Fearful. Bonds: Nature, Job, Has a crush. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Remington, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 16 (+3)8 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Don Southey, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dark leathers with embroidery. His hair is black and very short. His fierce green eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Rich, Has a crush. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Don Southey, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 15 (+2)7 (-2)
Skills Deception +0, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 700 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Aldous Budd, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is muscular with a powerful set of arms. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Aldous Budd, Male Human Adept 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +0, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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