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NPC Generator

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Advanced [show]


Dustin Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his brother before him, after school he went straight into learning to become a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job

Flaws: Terse. Bonds: Military, Immigrant, Job, Adventurer. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Dustin Harlow, Male Human Ranger 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 17 (+3)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 43000 sp. 1 Minor magic item.


Social Check DCs


Bertram Elton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the east to a Merchant, Bertram learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Merchant job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Flaws: Insane, Antagonistic. Bonds: Rich, Job. Occupation: Merchant

Voice: Voice breaks

Attributes [hide]

Bertram Elton, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 50 pp.


Social Check DCs


Kody Weston, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and an old rival family wants him found

Ideals: Athletic, Optimist, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Farmer

Voice: Deep voice with rolling R's

Attributes [hide]

Kody Weston, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 14 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Jocelyn Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses like a well dressed Soapmaker does. He has a small bristly mustache and wavy red hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: Jocelyn was born in the north. At a young age he loved to build and create. Like his father and his brother before him, after school he went straight into learning to become a Soapmaker. He struck the Soapmaker job and began his own company from there.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Jocelyn Blankley, Male Human Cleric 9
Medium (5'8") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 34 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 6 (-2)12 (+1) 13 (+1)7 (-2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 40 pp. Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp).


Social Check DCs


Drogo Atterton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long black beard with little hanging trinkets. His blue eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Guardian, Adventurer. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Atterton, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Azurite (14 gp). Rock crystal (70 gp).


Social Check DCs

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