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NPC Generator

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Advanced [show]


Kody Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. He has styled his black hair well, parting it to the left. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He struck the Architect job and began his own company from there.

Motivation: Further expansion of business.

Flaws: Insane, Ugly. Bonds: Job, Family, In love. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Kody Eastaughffe, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Nature +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Gilbert Mori, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gilbert was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Detective.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Mori, Male Human Rogue 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Solomon Brady, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Solomon hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered dancing. He is untrained/undisciplined, which makes him dangerous.

Motivation: Revenge; and to reunite with his absent mother

Ideals: Athletic, Artistic. Flaws: Ugly, Insane. Bonds: Family, Enemies. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Solomon Brady, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +7, History +6
Senses Passive Perception 14
Languages Common, Sylvan, Halfling, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 500 gp. Smoky quartz (40 gp). Banded agate (11 gp). White pearl (110 gp). Azurite (11 gp). 2 Alchemist’s fire. 2 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs


Frederick Peyton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His gray eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He pushes his goals aggressively. He is also a coward if confronted.

History: Frederick was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He feels threatened by others.

Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Body Guard

Voice: Low and grunting

Attributes [hide]

Frederick Peyton, Male Human Monk 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Solid gold idol (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trym was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy. Bonds: Adventurer, Job, Rich. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Trym Birkenhead, Male Human Barbarian 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 50 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 sp. Zircon (40 gp). Black pearl (1000 gp). Blue sapphire (800 gp).


Social Check DCs

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