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Advanced [show]


William Vance, Male Human [Permalink]

Personal [hide]

Description: This southern man prefers to wear black pants and tee shirts. His clothes are grease stained in places. His long chestnut hair reaches down to his waist. His fierce brown eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: William was born in the south. At a young age he loved to build and create. William was born on a far southern plains where he grew up under the tutelage of his father, an expert Glassblower. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To settle down with his crush.

Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Poor, Immigrant. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

William Vance, Male Human Barbarian 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Deep green spinel (160 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel costume with the symbols of strength on his torso. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and green eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Justice, Fighting. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

Aldous Bradly, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)17 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: Rock crystal (20 gp). Brown-green garnet (60 gp). Tiger eye turquoise (6 gp). 1 Breastplate.


Social Check DCs


Alex Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long blonde beard with little hanging trinkets. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Since then, he has sought to make the best of life.

Motivation: Revenge; and many drow want him driven away

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Fisher

Voice: Low range voice

Attributes [hide]

Alex Anderton, Male Human Expert 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 100 pp. Gold and topaz bottle stopper cork (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold and topaz bottle stopper cork (900 gp). Black velvet mask with numerous citrines (140 gp).


Social Check DCs


Dean Rodney, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a small bristly mustache and wavy red hair. His eyes are likewise gray.

Personality: Calm and collected, he is a well trained Junk Dealer. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He wants revenge against gnolls; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Job, Immigrant, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Dean Rodney, Male Human Ranger 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)13 (+1) 10 (+0)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Kyle Harper, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tattered old clothes. His hair is short and red. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of drow; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Enemies. Occupation: Bricklayer

Voice: Low and grunting

Attributes [hide]

Kyle Harper, Male Human Expert 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs

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