Gerald Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. He has a very tight haircut. His eyes are a pleasant gray.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gerald hails from a village terrorized by giants. Like his father and his sister before him, after school he went straight into learning to become a Mayor. By chance he met his sister recently and the two have been together since.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and money/treasure
Bonds: Rich, Immigrant, Family, Enemies, Job. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 300 gp. Red-brown spinel (120 gp). Violet garnet (1300 gp).
Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His long blonde hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A powerful brothel owner made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To share knowledge with the world.
Flaws: Ugly, Antagonistic. Bonds: In love, Mentor, Military. Occupation: Cartwright
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Alexandre Benson, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright tan suits and hats. He wears a top hat to cover his moderate length blonde hair. His eyes are brown and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born in a small desert village. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To be a Body Guard again; and expand his business
Ideals: Disciplined. Bonds: Poor, Enemies, Nature, Immigrant, Job. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp.
Gerard Barney, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 800 gp. 1 Full Plate. 1 Full Plate. 1 Darkwood Buckler. 1 Full Plate.
Henry Deighton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He has a long brown beard with little hanging trinkets. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Philantrophist, Fighting. Flaws: Addict, Hedonist, Insane. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: Just what you see.
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