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Advanced [show]


Randal Anderton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his white robe and has his shortbow always slung over his shoulder. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: Born in the south to a Performer, Randal learned a great deal about his mother's area of expertise. He worked as a nervous Performer and found it very stressful. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Addict. Bonds: Job. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Anderton, Male Human Monk 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)5 (-3) 16 (+3)19 (+4)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +7

Possessions: 300 gp.


Social Check DCs


Geoffrey Yorke, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. He has wavy white hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the east his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Barrister like his father before him.

Motivation: Wants to open a new tavern; and to be a mayor again

Flaws: Selfish, PTSD. Bonds: Attractive, Job, Poor. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Geoffrey Yorke, Male Human Wizard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 100 gp.


Social Check DCs


Don Bradly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue collared shirt and black pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His golden hair is styled in orderly dreadlocks. This hazel eyed northerner is not easily forgotten.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: To be a Painter again; and sabotage a competitor

Ideals: Gifted. Flaws: Secretive, Fearful. Bonds: Rich, Job. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Don Bradly, Male Human Ranger 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. An abacus with copper, silver and gold markers (60 gp). Silver comb with moonstones (1000 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item.


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light blue in addition to tight pants. His long red hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Drogo was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Job, Enemies. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Drogo Garfield, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His auburn hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trym was born in the west. At a young age he loved to build and create. A freak accident while working with his Fortune-teller father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Attractive, Religious. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Trym Marston, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills History +3, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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