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NPC Generator

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Advanced [show]


Charles Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He wears a wide-brimmed hat to hide his balding. He has blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with finding treasure.

History: Born in the east his family was never financially stable. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Charles's father didn't care for him much, and the feeling was mutual. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Bellfounder

Voice: Dark and ominous

Attributes [hide]

Charles Wharton, Male Human Adept 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears baggy blue pantaloons and a red scarf. He keeps his long black hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Jeweler, who enjoyed hunting, Trey was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Extrovert, Joker, Impeccable. Bonds: Nature, Job. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Trey Anderton, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 10 (+0)18 (+4)
Skills Nature +5, Persuasion +6
Senses Passive Perception 10
Languages Common, Celestial, Terran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against orcs.

Ideals: Optimist, Joker. Bonds: Poor, Slave, Immigrant. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Simon Tewksbury, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Gerald Colton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. His long white hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Gerald will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Gerald Colton, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 10 (+0)8 (-1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Gomory Hampton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a yellow vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by chocolates. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are gray and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the north

Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Hampton, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Orc, Druidic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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