Bertram Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin brown vertical stripes and yellow pants. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his brown hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Flaws: Shy. Bonds: Attractive, Religious, Family, Adventurer. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 5 (-3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10000 cp. Finely wrought small gold bracelet (80 gp).
Hugh Easton, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a brown suit, tan shirt, and white tie. He is muscular with a powerful set of arms. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Doctor soon after.
Motivation: He wants revenge against orcs; and he wants to meet his childhood hero
Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer, Job. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Ignan, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Gold dragon comb with red garnet eye (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Minor magic item.
Conrad Budd, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His hair is auburn and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He then took over the family business and is one of the better Ploughman for hire.
Motivation: To be a Cartwright again.
Bonds: Attractive, Military, Religious, Job. Occupation: Ploughman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 80000 cp. Golden pearl (160 gp). 1 Minor magic item.
Guy Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. His golden hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the east his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he'd like to take his coworkers down a peg
Ideals: Justice. Bonds: Immigrant, Job, Poor, Family. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Lewis Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is kept up in a ponytail inside a small hat. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Detective business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: To be a Stableman again; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Athletic, Logical. Bonds: Poor, Attractive, Job. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp. 1 Darkwood Buckler. 1 Breastplate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
