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NPC Generator

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Advanced [show]


Percival Hartford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a brown and blue handkerchief worn on his left side. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.

History: The child of eastern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Tanner

Voice: Uses sign language

Attributes [hide]

Percival Hartford, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 8 (-1)7 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs


Heward Bristol, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered club and tarnished hand crossbow as well. He wears his auburn hair up. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.

History: When he was but 7 years old his parents immigrated from the south. A gifted student he started as a Bowyer, but he got bored and became a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Heward Bristol, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Insight +4, Nature +6
Senses Passive Perception 11
Languages Common, Infernal, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Stanley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He has a dull look in his amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Rich, Family. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Dustin Stanley, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Athletics +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Fire opal (700 gp). 1 Backpack. 1 Silk rope.


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is singed and shortened. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to loving parents in a slum to the west. He has had some formal painting training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Robert Gentry, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 3000 cp.


Social Check DCs


Don Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His blonde hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Don grew up listening to his mother's many stories. A gifted student he started as a Architect, but he got bored and became a Fletcher. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Bonds: Enemies, Family, Adventurer, Job, Military. Occupation: Fletcher

Voice: Slow speaker

Attributes [hide]

Don Sherwood, Male Human Rogue 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)17 (+3) 18 (+4)13 (+1)
Skills Intimidation +4, Survival +7
Senses Passive Perception 14
Languages Common, Draconic, Elven, Halfling
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 1600 gp.


Social Check DCs

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