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NPC Generator

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Advanced [show]


Dean Brixton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his white hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: He was born in the west. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to be a actor again

Flaws: Antagonistic, Selfish. Bonds: Immigrant, Nature, Job. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Dean Brixton, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 23000 sp. Fire opal (1100 gp).


Social Check DCs


Cory Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Bonds: Attractive, Job, Adventurer, Immigrant, Military. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Cory Wesley, Male Human Paladin 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)13 (+1) 19 (+4)15 (+2)
Skills Religion +3, Survival +6
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Emerald (600 gp). Azurite (6 gp). 1 Minor magic item.


Social Check DCs


Norman Tickle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. He has a long white beard with little hanging trinkets. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He enjoys reading and quiet.

History: He got into the Shoemaker business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult; and to reunite with his old friends

Ideals: Logical. Bonds: Rich, Attractive, Job, Nature, Adventurer. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Norman Tickle, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Balimaar Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a black and white robe with the hood down, and is pretty ugly. His brown hair and beard is wavy and long. He has hazel eyes and a black hat with a white feather.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is skeptical of what others tell him and is slow to trust.

History: Balimaar hails from a village terrorized by dire rats. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Impeccable. Flaws: Ugly, Shy, Fearful. Bonds: Enemies. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Balimaar Cumberbatch, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1600 sp. 1 Alchemist’s fire. 2 Smokesticks.


Social Check DCs


Wymar Marston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light white in addition to tight pants. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of orcs once and for all.

History: A powerful necromancer made him what he is. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Impulsive. Bonds: Adventurer, Enemies, Mentor, Family. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Wymar Marston, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 60 pp.


Social Check DCs

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