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NPC Generator

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Advanced [show]


Justin Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in grey turtlenecks beneath a green coat with white slacks. His red hair is smooth and relatively long. His eyes are likewise violet. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich northern family. His druidic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and wants to open a new tavern

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Justin Lindsay, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His white hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes peer out from beneath his feathered green hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: John was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Attractive, Nature, In love, Job. Occupation: Mason

Voice: American accent

Attributes [hide]

John Beckwith, Male Human Commoner 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Malachite (13 gp). Rose (70 gp).


Social Check DCs


Heward Soames, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He carries a battered axe and tarnished nunchaku as well. His hair is long and black with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. He has gleaming, smiling brown eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He married young, but lost his spouse to giants. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Passionate. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Soames, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp.


Social Check DCs


Kyle Yeardley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green coat over a brown low-cut shirt, and a top hat upon his head. His black hair has been sun bleached extensively. He has hazel eyes.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Kyle was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern.

Ideals: Joker, Logical. Flaws: Impulsive. Bonds: Job. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Kyle Yeardley, Male Human Cleric 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp.


Social Check DCs


Wymar Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and blue robe with the hood down. His moppish white hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has dedicated himself to building a better kind of golem.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Family. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Wymar Atterton, Male Human Commoner 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs

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