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Advanced [show]


Gilbert Leighton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His blonde hair is knotted and matted. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gilbert hails from a village terrorized by giants. In his 13th year, his parents were killed by a giants raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and he wants revenge against giants

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Family, Enemies. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Gilbert Leighton, Male Human Fighter 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Investigation +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His long blonde hair reaches down to his waist. He has gleaming, smiling hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Secretive. Bonds: Attractive, Immigrant. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Bertram Benson, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)15 (+2) 13 (+1)8 (-1)
Skills Deception +1, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 16000 sp. Obsidian (4 gp). Obsidian (4 gp).


Social Check DCs


Lance Marley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of shields on his belt, each one with a amber on the hilt. His tied-back hair is black. He has several tiny amber earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Lance Marley, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 14 (+2)12 (+1)
Skills Nature +0, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Dean England, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His silver hair is lengthy. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Dean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Dean was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Mercenary soon after.

Motivation: He wants revenge against gnolls; and many gnolls want him driven away

Flaws: Shy. Bonds: Attractive, Family, Job, Religious, Enemies. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Dean England, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 500 gp.


Social Check DCs


Geoffrey Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear black pants and tee shirts. He has a hunchback. He keeps his auburn hair in a flapper bob. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in a small mountains village. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Geoffrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature, Religious. Occupation: Spy

Voice: Mousy voice

Attributes [hide]

Geoffrey Kinsley, Male Human Barbarian 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 77 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)15 (+2) 9 (-1)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1100 gp. Alexandrite (1500 gp). Jade (140 gp). Chrysoprase (60 gp). Peridot (60 gp).


Social Check DCs

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