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Advanced [show]


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Jeweler, Kyle learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Kyle Lindsay, Male Human Warlock 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)17 (+3) 6 (-2)11 (+0)
Skills Insight +1, Nature +6
Senses Passive Perception 8
Languages Common, Orc, Druidic, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: 800 gp. 1 Masterwork Common Melee.


Social Check DCs


Lance Snowdon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears silk and lounges about seductively. His left hand appears badly burned and disfigured. His blonde hair and beard is wavy and long. He has brown eyes and a grey hat with a green feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Lance's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and he's repulsed by the pc

Ideals: Joker. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Lance Snowdon, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Gilbert Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His long blonde hair is drawn into a two foot long braid. His brown eyes peer out from beneath his Stetson blue hat.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: Gilbert lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Persistence. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Gardener

Voice: Switch between two voices

Attributes [hide]

Gilbert Anderton, Male Human Wizard 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)11 (+0) 11 (+0)10 (+0)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1000 gp. Jasper (60 gp). Jet (140 gp).


Social Check DCs


Gilbert Quinton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and dresses well, typically a more casual-formal manner. His white hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gilbert was born in the west. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Detective and was forced into it by his family.

Ideals: Impeccable, Persistence. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Gilbert Quinton, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 16 (+3)13 (+1) 8 (-1)11 (+0)
Skills Perception +1, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. Deep blue spinel (400 gp). Coral (160 gp). Violet garnet (400 gp).


Social Check DCs


Theodoric Thornton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is cut short with large spiked bangs in the front. His brown eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 5 years old his parents immigrated from the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the east, certain he would find work there.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Flaws: Shy, PTSD. Bonds: Adventurer, Job, Immigrant. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Theodoric Thornton, Male Human Druid 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 12 (+1)7 (-2)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 20000 cp. Violet garnet (1600 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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