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NPC Generator

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Advanced [show]


Trym Rutherford, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he likes to wear tan tank tops with yellow pants. He has a small bristly mustache and wavy auburn hair. His eyes are brown and catlike.

Personality: He dislikes all the random violence that takes place in the south. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. He helped his father out around the business and became quite the natural. He became a Courier soon after.

Motivation: Expand his business; and to end his boredom

Ideals: Pacifist, Professionalism. Flaws: Mundane. Bonds: Rich, Job. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Trym Rutherford, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Banded agate (7 gp). 1 Half-Plate. 1 Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alex Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is short and chestnut. He has several tiny aquamarine earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Cartwright in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Shy, Disease. Bonds: Adventurer, Rich, Job. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Alex Moreno, Male Human Rogue 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +4

Possessions: 400 gp. Onyx (40 gp). Blue quartz (8 gp). Obsidian (8 gp). 1 Breastplate. 1 Full Plate. 1 Full Plate.


Social Check DCs


Diggory Norton, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky red painted plate armor. He is muscular with a powerful set of arms. His hair is auburn, silky, and of moderate length. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Religious, Adventurer. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Diggory Norton, Male Human Aristocrat 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 7 (-2)16 (+3)
Skills Investigation +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hugh Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He has a long golden beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: A deep hatred of orcs; and revenge

Ideals: Professionalism. Flaws: Greedy, Disease. Bonds: Job, Enemies. Occupation: Tanner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Appleton, Male Human Ranger 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Godfrey Kenley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.

History: Gifted from a young age, Godfrey studied abroad. Cursed with vampirism at a very young age, Godfrey has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Adventurer, Job. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Godfrey Kenley, Male Human Commoner 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Religion +5, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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