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Patrick Remington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. He has wavy silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and find a way to reverse the transformation of his brother

Ideals: Persistence, Professionalism. Flaws: Addict. Bonds: Family, Enemies. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Patrick Remington, Male Human Bard 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 14 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 6 (-2)9 (-1) 16 (+3)8 (-1)
Skills Insight +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Moonstone (80 gp). Blue quartz (9 gp). Onyx (80 gp).


Social Check DCs


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kyle took refuge in the large cave and found the beat up halberd and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has a crush on the local Hunter; and he's looking for his big break

Ideals: Opinionated. Flaws: Secretive. Bonds: Has a crush, Nature, Adventurer. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Kyle Pickering, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Spyglass.


Social Check DCs


Miles Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He carries with him a set of bastard swords on his belt, each one with a emerald on the hilt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes dart from person to person to random spaces in the air.

Personality: Miles wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Miles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting, Disciplined, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Miles Wellington, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)6 (-2) 18 (+4)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Heward Snape, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has done his best to style his silver hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Soapmaker who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Bonds: Poor, Has a crush, Adventurer, Mentor. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Heward Snape, Male Human Warrior 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)15 (+2) 5 (-3)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 7
Languages Common, Aquan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Raymond Clapham, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze, and carries spears. His hair is black, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Raymond Clapham, Male Human Druid 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 15 (+2)17 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Druidic, Terran, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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