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NPC Generator

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Advanced [show]


Raymond Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is chestnut and very short. His eyes are hazel and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Gifted from a young age, Raymond studied abroad. After coming to the age of reason, Raymond took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist, Philantrophist, Gifted. Flaws: Ugly. Occupation: Tailor

Voice: Cold and demanding tone

Attributes [hide]

Raymond Garrick, Male Human Commoner 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 8 (-1)10 (+0) 9 (-1)12 (+1)
Skills Athletics -1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Frederick Oakley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears white cloth garments or leather armor. He has styled his golden hair well, parting it to the left. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to gnolls.

Motivation: A strong sense of loyalty to Human people; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Optimist. Flaws: Racist. Bonds: Enemies, Nature. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Frederick Oakley, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Shane Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear black tank tops with grey pants. He wears his hair in dreadlocks. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the ruined castle and found the beat up mace and armor he uses now. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Justice. Bonds: Nature, Job, Adventurer. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Shane Harper, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 17 (+3)11 (+0)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after John was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. John's father didn't care for him much, and the feeling was mutual. He struck the Dyer job and began his own company from there.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to clean up the streets

Flaws: Disease, Antagonistic. Bonds: Job, Family, Guardian. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

John Morton, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 90 pp.


Social Check DCs


Gilbert Stapleton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright red suits and hats. His chestnut hair is lengthy and is close to two feet long. His green eyes peer out from beneath his wide-brimmed red hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: He got into the Bather business at a young age. He helped his mother out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Military, Job. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Gilbert Stapleton, Male Human Barbarian 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 4000 sp.


Social Check DCs

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