Manfred Stanley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He wears a feathered hat to hide his balding. His hazel eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Performer soon after.
Motivation: He's repulsed by the PC; and to be a bather again
Flaws: Antagonistic, Shy, Disease. Bonds: Job. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 1 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 5 (-3) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 700 gp. Rose (40 gp). Golden yellow topaz (800 gp). Rock crystal (40 gp). Sard (40 gp). 1 Minor magic item.
Gilbert Barney, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His brown hair is knotted and matted. His hazel eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp. Golden pearl (100 gp). Star rose quartz (50 gp). 3 Thunderstones.
Charles Blakeley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has styled his silver hair well, parting it to the left. His eyes, though not visible through his cowl, are brown.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Charles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Nature, Enemies, Family. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Iolite (70 gp). Black pearl (300 gp). Deep blue spinel (300 gp).
Diggory Stanton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Baker does. He carries a battered longbow and tarnished rapier as well. His silver hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Baker for the past few years.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Job, Rich. Occupation: Baker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Trey Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His golden hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: He was born at the edge of vast mountains. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Passionate. Flaws: Hedonist. Bonds: Nature, Immigrant, Enemies. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Breastplate. 1 Half-Plate.
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