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NPC Generator

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Advanced [show]


Kyle Law, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His eyes are likewise hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He inherited the family business which he has now maintained for 11 years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Philantrophist, Logical. Flaws: Insane. Bonds: Job. Occupation: Dilettante

Voice: Low range voice

Attributes [hide]

Kyle Law, Male Human Expert 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Chrysoberyl (100 gp). Blue quartz (9 gp). 1 Minor magic item.


Social Check DCs


Miles Middleton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" eastern man, he wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His hair is golden and curly. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Fearful. Bonds: Job, Religious, Enemies. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Miles Middleton, Male Human Ranger 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)7 (-2) 16 (+3)14 (+2)
Skills Acrobatics +4, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Guy Addington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has no hair. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. He has a habit of throwing himself into exceedingly dangerous situations.

History: Guy was raised in a hard working conservative environment. His first spouse was a Layabout, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to have a good time and be beloved; and to unite with his sister

Ideals: Optimist. Flaws: Ugly, Addict, Impulsive. Bonds: Job, Family. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Guy Addington, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: Tiger eye turquoise (4 gp). Moss agate (4 gp). Amethyst (60 gp). 1 Minor magic item.


Social Check DCs


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is slicked back into a classic pompadour. His half smiles and blue eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Human culture. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people; and he's looking for his big break

Flaws: Racist, Secretive. Bonds: Poor, Attractive, Adventurer. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Gomory Wentworth, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Sleight of Hand +6, Survival +2
Senses Passive Perception 9
Languages Common, Celestial, Gnome, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp. Solid gold idol (200 gp). A roughly beaten golden orb (140 gp). Sapphire pendant on gold chain (1100 gp).


Social Check DCs


Guy Kenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy blue pantaloons and a grey scarf. His golden hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's looking for his big break

Ideals: Optimist, Justice. Bonds: Nature, Rich, Adventurer. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Guy Kenley, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Intimidation +4, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. 1 Breastplate.


Social Check DCs

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