Solomon Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair, while still mostly silver, has prominent grey streaks. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Solomon hails from a village terrorized by dire rats. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he would like to get married and retire
Ideals: Fighting. Bonds: Enemies, Immigrant, Family, Has a crush. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 51 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +0 / 2d10-3, Ranged +7 / 2d10+4, Grapple +2
Possessions: 1400 gp. Sardonyx (30 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Shelly, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has a moderate pudge and is not very fit. He keeps his long golden hair kept up in a rat tail. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Charles hails from a village terrorized by gnolls. He has had some formal painting training, and achieved minor success. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and further expansion of business
Ideals: Artistic. Bonds: Enemies, Job, Religious. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. 1 Crowbar. 1 Silk rope. 1 Small steel mirror. 1 Masterwork Musical instrument.
Rolf Walcott, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His hair is brown and curly. He has brown eyes and a green hat with a brown feather.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was always a brilliant, if unscrupulous mind. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and to reunite with his absent mother
Ideals: Athletic, Optimist, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Don Axton, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat. He is muscular with a powerful set of arms. With bright red hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Don was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered music. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: To get a good night's sleep; and to unite with his sister
Ideals: Pacifist, Artistic. Flaws: Insomniac. Bonds: Family, Enemies. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp.
Everard Haley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries nunchakus. His chestnut hair is cut jaggedly and amateurishly. His eyes are violet and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the west, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and to settle down with his crush
Ideals: Fighting, Justice. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 3100 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
