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Advanced [show]


Manfred Huckabee, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey shirt with thin yellow vertical stripes and violet pants. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has hazel eyes and a grey hat with a yellow feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Manfred never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor, In love. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Manfred Huckabee, Male Human Druid 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 3000 cp.


Social Check DCs


Richard Garrick, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a large grey jacket. His tied-back hair is brown. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Enemies, Family. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Richard Garrick, Male Human Expert 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)15 (+2) 7 (-2)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Cory Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a red poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy white hair. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister; and human compassion

Ideals: Impeccable, Justice. Flaws: Disease, Racist. Bonds: Family. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Cory Wakefield, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 11 (+0)5 (-3)
Skills Arcana +3, Performance -1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Lapis lazuli (14 gp). Amber (50 gp). Azurite (14 gp). 1 Masterwork Common Melee.


Social Check DCs


Manfred Clayton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and has a large brown mantle and cape that has been intricately interwoven into his yellow robe. His skin is also unnaturally pale. His black hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: Revenge.

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Mentor, Immigrant. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Clayton, Male Human Cleric 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 17 (+3)18 (+4)
Skills Acrobatics +2, Deception +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp.


Social Check DCs


Heward Alston, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear grey tank tops with green pants. He is muscular with a powerful set of arms. His silver hair is singed and shortened. His eyes are amber and catlike.

Personality: Eccentric and domineering, Heward will drive conversation. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Miner business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Extrovert, Entrepeneur, Logical. Flaws: Ugly. Bonds: Job. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Heward Alston, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs

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