Bernard Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with white highlights, and long blue pants that bunch up around his shoes. He is portly but not overly obese. His hair is golden and curly. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the north to a Interpreter, Bernard learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Interpreter.
Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Forgetful. Bonds: Job, Mentor, Family. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 70 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
Possessions: 500 gp.
Ralf Crawford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized red coat. He sports a long chestnut beard, and similarly colored long hair. His gray eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Ralf was born the youngest of three triplets. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his sister recently and the two have been together since.
Motivation: Someone believes him a fraud; and an old rival family wants him found
Flaws: Insane, Fearful. Bonds: Enemies, Family. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Everburning torch. 2 Alchemist’s fire.
Gilbert Branson, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered dagger and tarnished hand crossbow as well. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He has never given up on his writing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Artistic. Flaws: Sensitive. Bonds: Mentor, Military. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Kody Hallewell, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his right hand. He is bald on top and has large blonde tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy.
Ideals: Passionate. Flaws: Ugly. Bonds: In love, Adventurer, Rich. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 3000 sp. Red-brown spinel (70 gp). Alexandrite (800 gp).
Ralf Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered green stockings. His skin is fair and his fingers are delicate and long. His blonde hair is smooth and relatively long. He has amber eyes and a white hat with a green feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of eastern immigrants he idolized his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Healer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Chrysoprase (40 gp). Golden yellow topaz (400 gp). Moss agate (6 gp).
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