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Advanced [show]


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His head has been shaved. He has gleaming, smiling amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a slaver, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Yeardley, Male Human Aristocrat 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills History +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. White pearl (160 gp). Red garnet (160 gp). Sard (80 gp).


Social Check DCs


Hunter Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with blue stripes complete with hood. His long blonde hair is drawn into a two foot long braid. His eyes are gray and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the west to a Engraver, Hunter learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 5 years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his absent father

Flaws: Greedy. Bonds: Attractive, Family, Job, Nature. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

Hunter Sherwood, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 12000 cp. 1 Half-Plate.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: This man dresses in pastel turtlenecks beneath a yellow coat with pastel slacks, and sports empty pouches on his belt. His red hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Anselm Fidget, Male Human Barbarian 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)15 (+2) 17 (+3)10 (+0)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Alston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. He has styled his silver hair well, parting it to the left. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Bonds: Attractive, Adventurer, Slave, Poor. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Adelard Alston, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp.


Social Check DCs


Manfred Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He keeps his long red hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels threatened by others; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Secretive, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Kimberly, Male Human Druid 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs

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