John Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a violet cloak and cross-gartered brown stockings. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. John's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants
Flaws: Sensitive, Impulsive, Disease, Antagonistic. Bonds: Enemies. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 7 (-2) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 sp.
Balimaar Blankley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a green shirt with thin tan vertical stripes and violet pants. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: A powerful necromancer made him what he is. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Family, Mentor. Occupation: Priest
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Amber (160 gp). Tiger eye turquoise (10 gp). Zircon (30 gp). Chalcedony (30 gp). 1 Minor magic item.
Everard Dalton, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears just a green suit. His silver hair is cut short. He has a dull look in his hazel eyes.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Everard was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Opinionated. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 120 pp. Iolite (50 gp). Alexandrite (1300 gp). Rich purple corundum (1200 gp). Moss agate (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Patrick Conway, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man tends to wear a grey poncho over his likewise colored trousers and shirt. He has done his best to style his red hair to look like a famous performer. He has gleaming, smiling blue eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by illithids. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Wants to work out more often; and a deep hatred of illithids
Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Barber
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. Malachite (14 gp). Jade (110 gp). Rose (50 gp). Moss agate (14 gp).
Lewis Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears skinny pants and wears a blue and brown robe with the hood down. His white hair and beard is wavy and long. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.
History: Sold as a small child to a wizard, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Lewis was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sculptor. He left for the south, certain he would find work there.
Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Mentor, Immigrant. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 800 gp.
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