Miles Harlan, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His golden hair is smooth and relatively long. His fierce brown eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp. Zircon (60 gp). Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Easton, Male Human [Permalink]
Personal [hide]
Description: A 5'7" eastern man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft tan waves gently in the breeze. He keeps his long brown hair kept up in a rat tail. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: John lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to raise his children well.
Flaws: Shy, Impulsive. Bonds: Rich, Attractive, Family. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Aquan, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp.
Hunter Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also hits on women, regardless of circumstances.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away.
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Religious, Enemies. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. Gold dragon comb with red garnet eye (700 gp). Large well-done wool tapestry (100 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Glassblower. He has auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: To be a Herbalist again; and further expansion of business
Flaws: Ugly, Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 18000 cp.
Arnold Sydney, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a yellow collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears his brown hair down. His half smiles and green eyes are beguiling and draw you in.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Terse, Shy. Bonds: Attractive, Military. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Everburning torch. 4 Smokesticks. 2 Alchemist’s fire.
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