Bertram Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He has auburn hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Sculptor soon after.
Motivation: Many gnolls want him driven away; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Drogo Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered blue stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He wears his golden hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Detective soon after.
Motivation: To reunite with his old friends; and sabotage a competitor
Bonds: Job, Enemies, Military, Nature, Adventurer. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 600 gp. Gold and topaz bottle stopper cork (1500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Fire opal pendant on a fine gold chain (1400 gp).
John Ryley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries a battered whip and tarnished scythe as well. His brown hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Ploughman, who enjoyed hunting, John was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. John took refuge in the old dungeon and found the beat up scythe and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Assassin
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: Bloodstone (60 gp).
Hugh Budd, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He has a slight overbite and is overall scrawny. His auburn hair is long and unkept. His brown unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.
History: Hugh was born the youngest of three triplets. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Flaws: Ugly, Disease, Secretive, Fearful. Bonds: Family. Occupation: Assassin
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Drogo Webley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a wide-brimmed hat to hide his balding. His hazel unseeing eyes seem to look past you.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Rich, Attractive. Occupation: Seamstress
Voice: Smoker's lung
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Moss agate (7 gp). Alexandrite (1300 gp).
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