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Advanced [show]


Bertram Eastoft, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears just a red suit. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Adventurer, Family. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Bertram Eastoft, Male Human Ranger 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 11 (+0)19 (+4)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 15000 sp. Freshwater pearl (11 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs


Adelard Adley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with yellow lining and desert motifs and is in decent physical shape. His black hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is lazy, self-centered, vain, and jealous.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Selfish. Bonds: Nature, Job. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Adelard Adley, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)6 (-2) 13 (+1)6 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Raymond Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a moderate pudge and is not very fit. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Raymond was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Stableman job and began his own company from there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Joker, Logical. Flaws: Depressed. Bonds: Slave, Job. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Raymond Mitchell, Male Human Wizard 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)16 (+3) 11 (+0)17 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Abyssal, Giant, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 8000 sp.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He is muscular with a powerful set of arms. His blonde hair is still thick. His blue eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ernest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up work as a Miner and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: PTSD. Bonds: Job, Enemies, Family, Adventurer. Occupation: Miner

Voice: American accent

Attributes [hide]

Ernest Walcott, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 13 (+1)5 (-3)
Skills Deception -1, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 4 Tanglefoot bags.


Social Check DCs


Hubert Rowley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his kukri always slung over his shoulder. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is brown and very short. He has hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His mother raised him in a mountain cabin. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in kukri use. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Impeccable, Fighting. Bonds: Nature, Enemies. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Hubert Rowley, Male Human Aristocrat 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 800 gp. Silver chalice with lapis lazuli gems (80 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Golden circlet with four aquamarines (1000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp).


Social Check DCs

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