Roland Read, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. Roland liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ralf Harley, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His red hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 7 years old his parents immigrated from the east. Ralf was born on a far eastern forest where he grew up under the tutelage of his father, an expert Guard. Some 10 years later his spouse died after the birth of his son. Heartbroken, Ralf never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wants to raise his children well; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, In love, Family. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Bernard Marlee, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Bernard and his spouse have recently divorced.
Motivation: To be a Spy again; and he seems to be bored by most things
Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Family. Occupation: Scribe
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70 pp. Sapphire pendant on gold chain (1200 gp). Brass mug with jade inlays (600 gp). A silver and pearl hairclip (50 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.
Wymar Dumph, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown vest and prefers blue and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Wymar and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a sage and was forced into it by his family
Ideals: Gifted. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Family. Occupation: Sage
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 14000 cp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Superior lock. 1 Simple lock. 1 Crowbar.
Theodoric Marley, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. He has done his best to style his chestnut hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.
History: He was born to loving parents in a slum to the north. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theodoric's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Artistic. Flaws: Mundane, Antagonistic. Bonds: Attractive, Poor. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp.
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