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Advanced [show]


Gomory Merton, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy green suit, and sports empty pouches on his belt. His black hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Rich, Enemies. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Gomory Merton, Male Human Cleric 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)14 (+2) 9 (-1)6 (-2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He wears a small hat to cover his moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Lazy. Bonds: Nature. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Trym Tattersall, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him; and wants to raise his children well

Ideals: Impeccable. Flaws: Depressed, Antagonistic. Bonds: Adventurer, Family. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Manfred Staurheim, Male Human Monk 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Perception +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Dustin Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. He is portly but not overly obese. He sports a flattop hair cut. This amber eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Barber in town.

History: Dustin was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 13 years.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Attractive, Family. Occupation: Barber

Voice: Raspy

Attributes [hide]

Dustin Branson, Male Human Adept 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 6 (-2)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Ignan, Dwarven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Geoffrey Landon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, black cloak. His chestnut hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Guardian, Nature, Rich, Adventurer. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Landon, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 16 (+3)6 (-2)
Skills Athletics +4, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 30000 cp.


Social Check DCs

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