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NPC Generator

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Advanced [show]


Chad Jacobs, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found

Ideals: Gifted, Artistic. Flaws: Insane, Disease. Bonds: Poor. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Chad Jacobs, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 18 (+4)13 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. Sard (60 gp). Citrine (60 gp).


Social Check DCs


Gilbert Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean blue cloak covering his clean studded leather. His hair is red, silky, and of moderate length. He wears a mask on his face.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Selfish. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Gilbert Atterton, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)14 (+2) 8 (-1)13 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He likes to make people angry or surprised. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Flaws: Antagonistic. Bonds: Attractive, Family, Military, Rich. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Deighton, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (400 gp). Solid gold idol (900 gp). 1 Tanglefoot bags. 3 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Henry Asheton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man very much looks the part of a Engraver. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. As long as the job gets done he does not care how it got done.

History: He comes from a rich western family. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He then took over the family business and is one of the better Engraver for hire.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Henry Asheton, Male Human Expert 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)13 (+1) 16 (+3)17 (+3)
Skills Acrobatics +0, History +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Dryden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long white beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and he's looking for his big break

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Attractive, Family, Adventurer. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Dryden, Male Human Wizard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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