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NPC Generator

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Advanced [show]


Dean Royston, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a simple grey robe with brown stripes complete with hood. His red hair is braided into rings. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: Born in the west to a Adventurer, Dean learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently the stress of being a Adventurer has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Flaws: Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Booming voice

Attributes [hide]

Dean Royston, Male Human Bard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 11 (+0)4 (-3)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Godfrey Fawcett, Male Human [Permalink]

Personal [hide]

Description: He typically wears tan cloth garments or leather armor. He has a moderate pudge and is not very fit. His hair is short and white. This brown eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Healer business at a young age. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Disciplined, Gifted. Flaws: Secretive. Bonds: Job, Enemies. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Godfrey Fawcett, Male Human Bard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 60 pp. Banded agate (4 gp). Pink pearl (110 gp).


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a longsword. He has wavy auburn hair. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. In his 12th year, his parents were killed by a illithids raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He would like to get married and retire; and a deep hatred of illithids

Ideals: Impeccable. Bonds: Attractive, Rich, Adventurer, Enemies, Has a crush. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

John Deighton, Male Human Wizard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Gunter Prescott, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, blue shirt, and grey tie. He carries a battered shortspear and tarnished flail as well. His silver hair is cut short with large spiked bangs in the front. His eyes are green and catlike.

Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gunter was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Servant

Voice: Scratchy, weak

Attributes [hide]

Gunter Prescott, Male Human Wizard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 18 (+4)13 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of luck on his torso. He is physically well-built. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker, Philantrophist. Bonds: Nature, Job. Occupation: Bellfounder

Voice: Uses sign language

Attributes [hide]

Anselm Cotton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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