Ernest Allerton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears professional attire. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Enfield, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting pastel shirt and pants. He has styled his white hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He is harsh and unforgiving.
History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Nature, Enemies. Occupation: Interpreter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Anselm Holton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. His red hair is thinning but still full. He has several tiny aquamarine earrings on each ear.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted, Artistic. Flaws: Hedonist. Bonds: Rich, Immigrant. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Terran, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp.
Kody Riley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His blonde hair is lengthy and is close to two feet long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 4 years old his parents immigrated from the west. Kody was born on a far western forest where he grew up under the tutelage of his mother, an expert Detective. He now travels the world, in search of power and loot.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Flaws: Impulsive. Bonds: Guardian, Immigrant, Adventurer, Family. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 67 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: Zircon (40 gp). Alexandrite (1200 gp). Jet (140 gp).
Anselm Weston, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear flannel. His golden hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As long as the job gets done he does not care how it got done.
History: He was born in a small plains village. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: To get a good night's sleep.
Ideals: Disciplined, Professionalism, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp.
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