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Advanced [show]


Randal Wakefield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time, and he perpetually has his greataxe ready. His silver hair is knotted and matted. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Adventurer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Randal Wakefield, Male Human Monk 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gunter Breeden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown armored body suit, with a simple red line shooting up and back down. His black hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He speaks before he thinks and is too direct. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Impulsive. Bonds: Religious, Poor. Occupation: Carpenter

Voice: Eastern European accent

Attributes [hide]

Gunter Breeden, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Harley, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of drow once and for all.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies, Religious. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Gerald Harley, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)17 (+3) 17 (+3)10 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Nicholas Snowdon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is wearing colorful clothing, dressed as a Spy, marred by sweets. His chestnut hair is heavily combed to the right. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Spy business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He then took over the family business and is one of the better Spy for hire.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Job, Family, Enemies. Occupation: Spy

Voice: American accent

Attributes [hide]

Nicholas Snowdon, Male Human Fighter 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Altham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His ears are large.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Patrick Altham, Male Human Monk 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)17 (+3) 13 (+1)9 (-1)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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