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Advanced [show]


Reynard York, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, red, dusty cloak. His black hair is kept up in a ponytail inside a small hat. His amber eyes peer out from beneath his small red hat.

Personality: A skeptical and narcissistic man, Reynard's first love is himself. His second love is also himself. He invites people to come help in his community garden.

History: He was born in the east. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Athletic, Impeccable, Philantrophist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard York, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 7 (-2)9 (-1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp. Chrysoprase (40 gp).


Social Check DCs


Norman Graeme, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. He is tall, broad shouldered and powerfully built. His auburn hair is thinning but still full. His blue eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Slave. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Norman Graeme, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 12 (+1)19 (+4)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Golden yellow topaz (700 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, blue cloak. He is bald on top and has large black tufts of hair around his ears. His green eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Don grew up listening to his father's many stories. After coming to the age of reason, Don took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic, Depressed. Bonds: Adventurer. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Don Pinkerton, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Climber’s kit.


Social Check DCs


Lewis Redfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.

History: He got into the Tanner business at a young age. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Tanner

Voice: Scandinavian accent

Attributes [hide]

Lewis Redfield, Male Human Druid 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Druidic, Giant, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp.


Social Check DCs


Randal Branson, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. His hair is silver and curly. His eyes are likewise violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: He wants revenge against gnolls; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Hedonist, Fearful. Bonds: Family, Enemies. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Randal Branson, Male Human Druid 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)17 (+3) 14 (+2)14 (+2)
Skills Medicine +5, Religion +6
Senses Passive Perception 12
Languages Common, Giant, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 300 gp. Sardonyx (60 gp). Blue star sapphire (400 gp).


Social Check DCs

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