Lance Clinton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Lance was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Family. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 80 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +2
Possessions: 11000 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Arnold Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man dresses in red turtlenecks beneath a violet coat with tan slacks. He is muscular with a powerful set of arms. His white hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He works hard and plays hard.
History: Gifted from a young age, Arnold studied abroad. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Philantrophist, Gifted, Athletic. Flaws: Insane, Hedonist. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Smoky quartz (80 gp). Rhodochrosite (15 gp).
Charles Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a red armored body suit, with a simple tan line shooting up and back down. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Body Guard, Charles learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Insane. Bonds: Military, Job. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
Possessions: 18000 cp. 1 Minor magic item.
Bernard Harley, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. His brown hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.
History: Sold as a small child to a brothel owner, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Flaws: Antagonistic, Selfish. Bonds: Attractive, Mentor, Job. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 57 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 600 gp. Sard (70 gp). Freshwater pearl (9 gp). Lapis lazuli (9 gp). Jasper (70 gp). Rock crystal (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, and he perpetually has his morningstar ready. He wears his red hair up. He tend to wears goggles to shield his eyes.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.
History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Poor, Adventurer. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 8000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
