Gerald Rutland, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he dresses in blue turtlenecks beneath a red coat with white slacks. His hair is short and black. His green eyes peer out from beneath his top blue hat.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is skeptical of what others tell him and is slow to trust.
History: He was born in the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Shy. Bonds: Immigrant, Has a crush. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 12000 cp.
Chad Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his nunchaku. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gunter Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His brown hair is heavily combed to the left. He has violet eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a goblins raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Glassblower for hire.
Motivation: Revenge; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 200 gp. Black opal (1300 gp). Citrine (80 gp). Black opal (1300 gp). Jade (70 gp).
Cory Tickle, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is smooth and relatively long. He is baby faced.
Personality: He dislikes all the random violence that takes place in the west. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Cory was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 13 years.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (5 gp). Banded agate (5 gp). Sard (60 gp). 1 Minor magic item.
Anthony Allerton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. He wears a broad hat to hide his balding. He has green eyes and a green hat with a red feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He's also a talented Miner, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and money/treasure
Ideals: Logical. Flaws: Disease. Bonds: Nature, Job, Rich. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
