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NPC Generator

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Advanced [show]


Don Reid, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears a blue coat over a brown low-cut shirt, and a small hat upon his head. He is bald on top and has large golden tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.

Personality: Don wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others.

Ideals: Disciplined, Persistence, Gifted. Flaws: Ugly, Disease. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Don Reid, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Alexandrite (700 gp). Peridot (70 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Adelard Law, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a dagger. He sports a long golden beard, and similarly colored long hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: He was raised by priests from a young age. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Adelard Law, Male Human Ranger 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 7000 sp. Violet garnet (200 gp). Deep blue spinel (200 gp). Blue quartz (13 gp). Aquamarine (200 gp).


Social Check DCs


Balimaar Read, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His red hair is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Flaws: Impulsive, Lazy. Bonds: Poor, Attractive, Adventurer, Religious. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Balimaar Read, Male Human Rogue 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 120 pp.


Social Check DCs


Odo Kelsey, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. With a patchy black beard and wild black hair. He has several tiny aquamarine earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Odo's father didn't care for him much, and the feeling was mutual. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Odo Kelsey, Male Human Warlock 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 500 gp. Silver chalice with lapis lazuli gems (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Ralf Hastings, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is slicked back into a classic pompadour. His eyes are likewise violet.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Bonds: Immigrant, Nature, Job. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Hastings, Male Human Barbarian 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 81 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)16 (+3) 16 (+3)12 (+1)
Skills Perception +6, Religion +6
Senses Passive Perception 16
Languages Common, Elven, Goblin, Halfling
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp.


Social Check DCs

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