Bertram Yorke, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His mother raised him in a mountain cabin. In his 16th year, his parents were killed by a giants raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Someone believes him a fraud.
Ideals: Athletic, Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature, Enemies. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: 800 gp.
Gomory Copeland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long silver hair kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and regain custody of his son
Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 40000 cp. 1 Minor magic item.
Don Blyth, Male Human [Permalink]
Personal [hide]
Description: He likes to wear grey tank tops with yellow pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was always very intelligent and has formed a secret society of specialists.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Secretive, Mundane. Bonds: Attractive. Occupation: Brewer
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Trym Atherton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and yellow handkerchief worn on his right side. He carries a battered rapier and tarnished whip as well. With a patchy auburn beard and wild auburn hair. His brown eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: The child of eastern immigrants he idolized his father. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He was granted divine powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Military, Job. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Tourmaline (120 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy green pantaloons and a grey scarf. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Hunter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Godfrey was born on a far northern plains where he grew up under the tutelage of his mother, an expert Shipwright. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: PTSD. Bonds: Attractive, Nature, Rich, Immigrant. Occupation: Shipwright
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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