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NPC Generator

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Advanced [show]


Hugh Abram, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He has the majority of his body covered in plate, marred by teas. His Stetson hat is riddled with cuts and holes. His gray eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Hugh hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Hugh Abram, Male Human Monk 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 12 (+1)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Stylist job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Passionate. Bonds: Attractive, Religious, Job. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Simon Blankley, Male Human Aristocrat 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 7 (-2)12 (+1) 7 (-2)12 (+1)
Skills History +4, Performance +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp. Sapphire pendant on gold chain (2500 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (1700 gp).


Social Check DCs


Kyle Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his white hair down. His amber eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his mother.

History: Kyle was born the youngest of three triplets. A gifted student he started as a Mortician, but he got bored and became a Marshal. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Fighting. Flaws: Addict. Bonds: Job, Family. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Kyle Davenport, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)14 (+2) 7 (-2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. Brown-green garnet (110 gp). 1 Minor magic item.


Social Check DCs


Kody Gyula, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His black hair and beard is wavy and long. He has gleaming, smiling hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 17th year, his parents were killed by a goblins raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against goblins

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Religious, Enemies. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Kody Gyula, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 30000 cp. Aquamarine (1600 gp). Moss agate (14 gp).


Social Check DCs


Clerebold Sheldon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with deerstalker hat. His silver hair is heavily combed to the left. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Assassin, who enjoyed hunting, Clerebold was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Clerebold Sheldon, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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