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NPC Generator

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Advanced [show]


Peter Remington, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. With bright brown hair and a scraggly beard. His eyes are hazel and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Antagonistic, Selfish. Bonds: Immigrant, Job. Occupation: Courier

Voice: Soft and mumbly

Attributes [hide]

Peter Remington, Male Human Expert 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Deep blue spinel (1100 gp). Emerald (400 gp). 1 Minor magic item.


Social Check DCs


Richard Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear flannel. His hair is short and black. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To get a good night's sleep; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Richard Marley, Male Human Commoner 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)8 (-1) 9 (-1)8 (-1)
Skills Intimidation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Bertram Melancon, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. He has silver hair. He has several tiny ruby earrings on each ear.

Personality: Bertram wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: Bertram was born the youngest of three triplets. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found.

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Rich, Family. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Bertram Melancon, Male Human Fighter 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)5 (-3) 17 (+3)12 (+1)
Skills Insight +6, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Fiery yellow corundum (1000 gp). 1 Minor magic item.


Social Check DCs


Gerard Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his scimitar. With bright red hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He feeds upon the attention of others.

History: When he was but 8 years old his parents immigrated from the south. His druidic abilities were realized during a raid on his village. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Winthrop, Male Human Monk 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)7 (-2) 15 (+2)11 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 600 gp. Black velvet mask with numerous citrines (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Dustin Soames, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. With a patchy golden beard and wild golden hair. He has gleaming, smiling violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Locksmith business at a young age. While studying, he fell in love. They married and had a daughter. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Athletic. Flaws: Emotional. Bonds: Immigrant, Job, In love. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Dustin Soames, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Breastplate.


Social Check DCs

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