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Advanced [show]


Dean Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His white hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break.

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Attractive, Adventurer. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Dean Snowdon, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 8 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 18000 cp. 1 Average lock. 1 Silver holy symbol.


Social Check DCs


Patrick Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and is pretty ugly. He keeps his brown hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He dislikes all the random violence that takes place in the north. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Pacifist, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Patrick Cholmondeley, Male Human Expert 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Kyle Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Scribe does. His black hair has been sun bleached extensively. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has all his life been fascinated with poetry.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Scribe and found it very stressful. Since then, he has sought to make the best of life.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Optimist, Artistic. Bonds: Job, Attractive, Poor. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Atterton, Male Human Druid 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Rolf Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red costume with the symbols of magic on his torso. His brown hair has been sun bleached extensively. His eyes are green and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rolf took refuge in the large cave and found the beat up hammer and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid.

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Nature, Has a crush. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Rolf Ainsley, Male Human Monk 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)7 (-2) 14 (+2)12 (+1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Chad Dumph, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.

History: Chad was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: To be a Marshal again.

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Chad Dumph, Male Human Warlock 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 6 (-2)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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