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NPC Generator

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Advanced [show]


Charles Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his warhammer. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Junk Dealer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Bonds: Guardian, Attractive, Job, Adventurer. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Charles Copeland, Male Human Warrior 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is lengthy. He has several tiny jet earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. As long as the job gets done he does not care how it got done.

History: Richard hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the large cave and found the beat up warhammer and armor he uses now. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure

Ideals: Justice, Professionalism. Bonds: Rich, Enemies, Nature. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Dryden, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 80 pp. Coral (60 gp). Coral (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Raymond Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His hair is auburn, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Optimist, Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Beggar

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Raymond Brandon, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 7 (-2)9 (-1)
Skills Religion +3, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Cromwell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a simple blue robe with brown stripes complete with hood. His left leg appears badly burned and disfigured. His golden hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle.

Flaws: Depressed, Hedonist. Bonds: Attractive, Nature. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Cromwell, Male Human Paladin 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)10 (+0) 12 (+1)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 4000 sp.


Social Check DCs


Frederick Ogden, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a grey shirt with thin violet vertical stripes and green pants, marred by chocolates. He wears a Stetson hat to hide his balding. His gray unseeing eyes seem to look past you.

Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: He was born in a small desert village. Cursed with lycanthropy at a very young age, Frederick has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Disease, Depressed. Bonds: Military, Nature. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Frederick Ogden, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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