Geoffrey Quinton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear flannel. His blonde hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Geoffrey hails from a village terrorized by orcs. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: To clean up the streets; and meet up once more with his childhood friend
Ideals: Philantrophist. Bonds: Adventurer, Enemies, Guardian. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Malachite (12 gp).
Alex Rutherford, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he prefers to wear flannel. His blonde hair is smooth and relatively long. He has amber eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Alex has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Black pearl (200 gp). Banded agate (9 gp). Jade (110 gp).
Hugh Ramsay, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His hair, while still mostly black, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Tailor profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, his parents were killed by a brigands raid, leaving Hugh alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Bowyer like his father before him.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Impeccable. Bonds: Job, Immigrant, Enemies. Occupation: Bowyer
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Cory Hornsby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Servant. His silver hair is cut short. His eyes are likewise amber.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: Cory lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Sellsword, but he was a colossal failure. He struck the Servant job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Racist, PTSD. Bonds: Job, Family. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Goblin
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Adelard Northcott, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.
Motivation: Further expansion of business; and balancing his hectic life and new shepherd responsibilities is difficult
Ideals: Fighting. Bonds: Immigrant, Job, Rich, Religious. Occupation: Shepherd
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 2 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 5 (-3) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Alexandrite (900 gp). Blue quartz (15 gp). Coral (150 gp). Deep blue spinel (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
