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NPC Generator

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Advanced [show]


Gerald Lester, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He usually wears his brown robe and has his club always slung over his shoulder. He has a small bristly mustache and wavy black hair. His blue eyes peer out from beneath his small brown hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the east. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: An old rival family wants him found; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Racist. Bonds: Poor, Adventurer, Family. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Gerald Lester, Male Human Monk 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Cooper, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing colorful clothing, dressed as a Soapmaker. His auburn hair is thinning but still full. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the south. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Rich, Slave. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Theodoric Cooper, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Jade (120 gp). Deep green spinel (120 gp). Bloodstone (50 gp).


Social Check DCs


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports black clothing, slightly heavier than average wear. His hair is cut close to his head. His face is scarred and worn.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: When he was but 7 years old his parents immigrated from the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted arcane powers by his dying brother.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Ugly, Greedy, PTSD. Bonds: Immigrant. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Yardley, Male Human Paladin 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60000 cp.


Social Check DCs


Richard Tickle, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears black leather gloves, a black jacket, and tight pants. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Richard was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. Recently the stress of being a Glassblower has made it difficult for him to sleep.

Motivation: To get a good night's sleep; and to clean up the streets

Ideals: Justice. Flaws: Mundane, Insomniac. Bonds: Job, Guardian. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Richard Tickle, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 37000 sp. 1 Climber’s kit. 1 Backpack. 1 Bullseye lantern. 1 Spyglass.


Social Check DCs


Solomon Tatum, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He has a very tight haircut. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments

History: He got into the Merchant business at a young age. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He was granted arcane powers by his dying brother.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Slave, Enemies. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Solomon Tatum, Male Human Wizard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2200 sp.


Social Check DCs

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