Heward Staurheim, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His blonde hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered east to less war torn lands. After months of barely getting by, Heward managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Insane, Shy, PTSD. Bonds: Attractive, Nature. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp. Chrysoprase (30 gp). Amber (80 gp).
Gunter Quinton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a grey tunic with white highlights, and long red pants that bunch up around his shoes. His hair is cut close to his head. His violet eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Gifted, Fighting. Bonds: Adventurer, Religious, Rich. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anselm Wharton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green tunic with tan highlights, and long red pants that bunch up around his shoes. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.
History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and doesn't want to be a ploughman and was forced into it by his family
Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Nature, Family, Job. Occupation: Ploughman
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple +2
Possessions: 10000 sp. Brass mug with jade inlays (500 gp). 1 Minor magic item.
Randal Harrington, Male Human [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he wears professional attire. He keeps his chestnut hair in a pixie cut. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the east to a Courier, Randal learned a great deal about his mother's area of expertise. His childhood dream was to be a Crown-heir, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: He'd like to take his coworkers down a peg; and to be a crown-heir again
Ideals: Fighting. Flaws: Hedonist, Addict. Bonds: Attractive, Job. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Dean Hale, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He wears a broad hat to hide his balding. He has a tattooed face.
Personality: Eccentric and domineering, Dean will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Athletic, Extrovert, Joker. Bonds: Poor, Immigrant. Occupation: Stylist
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
