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John Dumph, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a brown and blue robe with the hood down, and is pretty ugly. With a patchy black beard and wild black hair. His eyes, though not visible through his cowl, are amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. John was born on a far western forest where he grew up under the tutelage of his mother, an expert Cook. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Slave, Immigrant. Occupation: Cook

Voice: Draws out vowels

Attributes [hide]

John Dumph, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs


Anselm Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tattered old clothes. He has moderate length brown hair. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Flaws: Ugly, Shy, Insane. Occupation: Guard

Voice: Timid voice

Attributes [hide]

Anselm Staurheim, Male Human Aristocrat 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He has worked as a Stableman like his father before him.

Motivation: To be a Navigator again; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Insomniac, Hedonist. Bonds: Job. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Gomory Deighton, Male Human Commoner 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 51 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)6 (-2) 16 (+3)10 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 150 pp. Black pearl (1000 gp). Blue star sapphire (1000 gp). Amethyst (100 gp). Black opal (1000 gp). Star rose quartz (60 gp). Peridot (60 gp). Red garnet (100 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He carries a battered sai and tarnished bow as well. His red hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is a Slaad in disguise. He worked as a nervous Map Maker and found it very stressful. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Adventurer, Job. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Brownrigg, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Athletics -2, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Ernest Colton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His broad hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.

Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Ernest Colton, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Alexandrite (600 gp).


Social Check DCs

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