Jocelyn Norton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, brown, dusty cloak. He is tall, broad shouldered and powerfully built. His silver hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: Jocelyn is depressed about a lot of things. He tends to be a nihilist. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: He was born the only child of a wealthy merchant. He has had some formal singing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Persistence, Entrepeneur, Artistic. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 34 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 8 (-1) | 14 (+2) | 18 (+4) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Draconic, Celestial
Attacks Melee +1 / 2d10-2, Ranged +7 / 2d10+4, Grapple +4
Possessions: Aquamarine (1500 gp). Obsidian (11 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Royal, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large white mantle and cape that has been intricately interwoven into his blue robe. His feathered hat is riddled with cuts and holes. His green eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Miles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Forgetful, Mundane. Bonds: Nature. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Hugh Law, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears silk and lounges about seductively. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in a small island village. Hugh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Professionalism, Logical. Bonds: Attractive, Nature. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Solomon Wesley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a brown tunic with black highlights, and long tan pants that bunch up around his shoes. His left leg appears badly burned and disfigured. His hair is white and very short. He has gleaming, smiling hazel eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. Through the years after Solomon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Solomon's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He desires power and/or immortality; and retire the richest man in the north
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 7 (-2) | 8 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 900 sp.
Anselm Everleigh, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He keeps his white hair in a flapper bob. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 7 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Map Maker job and began his own company from there.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant, Job. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
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