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NPC Generator

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Advanced [show]


Reynard Astley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a black scarf. His hair is greying and his face has many wrinkles. His fierce blue eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive, Greedy. Bonds: Rich, Job. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Reynard Astley, Male Human Bard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 1200 gp.


Social Check DCs


Hunter Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He wears a colorful flower in his auburn hair. His hazel eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Joker, Entrepeneur. Bonds: Attractive, Job. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Hunter Garfield, Male Human Warrior 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)17 (+3) 5 (-3)11 (+0)
Skills Medicine +0, Stealth +5
Senses Passive Perception 7
Languages Common, Undercommon, Dwarven, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His tied-back hair is white. His otherwise smooth face is marked with small tiny scars.

Personality: Patrick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is a Lamia in disguise. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Athletic. Bonds: Religious, Adventurer, Military. Occupation: Dilettante

Voice: Speaks with squeezed throat

Attributes [hide]

Patrick Eastaughffe, Male Human Warrior 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Infernal, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. 1 Masterwork Musical instrument. 1 Hourglass. 1 Silver holy symbol.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his long white hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school to support his sick father, and resented it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Marleigh, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)15 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Breastplate. 1 Banded mail.


Social Check DCs


William Weld, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy blonde hair. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

William Weld, Male Human Wizard 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Stealth +2
Senses Passive Perception 9
Languages Common, Sylvan, Infernal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Chalcedony (70 gp).


Social Check DCs

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