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NPC Generator

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Advanced [show]


Nicholas Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He carries with him a set of lances, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to cover his moderate length chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. In his youth he was a Mercenary, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to pay off his debts

Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Adventurer, Debt. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Nicholas Hadleigh, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)5 (-3) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Arnold Denholm, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He wears a top hat to cover his moderate length white hair. His eyes are a pleasant gray.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 7 years.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Gifted. Bonds: Rich, Job, Enemies, Military. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Arnold Denholm, Male Human Paladin 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bernard Rodney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man is wearing the road beaten gear of a warrior. His golden hair is braided into rings. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich northern family. In his youth he was a Marshal, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has achieved small success as a Hunter.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Enemies, Rich. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Bernard Rodney, Male Human Warlock 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp. 1 Antitoxin. 1 Everburning torch. 5 Acid flasks.


Social Check DCs


Balimaar Pickering, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of jet and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His long red hair is drawn into a two foot long braid. His fierce blue eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: Balimaar was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Detective.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Balimaar Pickering, Male Human Druid 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)9 (-1) 9 (-1)16 (+3)
Skills Deception +6, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Performer in town.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Performer.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Passionate, Fighting. Bonds: Attractive, Job, Military. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Trym Eastoft, Male Human Sorcerer 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 14 (+2)15 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Chrysoberyl (130 gp).


Social Check DCs

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